How to Take a Website Screenshot with Go and chromedp
Learn how to capture website screenshots with Go using two approaches: chromedp for local browser automation and a screenshot API for production. Working code, full-page captures, mobile viewports, and honest comparison.
Today I want to show you how to take website screenshots with Go. When I first looked into this, I assumed Go wouldn't have much to offer compared to Python or Node.js, where Playwright and Puppeteer are already the default tools. Turns out Go has a solid library called chromedp that talks to Chrome directly through the DevTools Protocol, with zero external dependencies.
In this guide I'll walk through everything chromedp can do for website screenshots. We'll start with a basic script and build up to full-page captures, custom viewports, mobile emulation, element screenshots, and batch processing multiple URLs.
What you'll need
Before we start, make sure you have Go 1.21 or newer installed:
go version
You'll also need Google Chrome or Chromium. chromedp runs it in headless mode behind the scenes. Check if it's there:
google-chrome --version
# or
chromium --version
If Chrome is in place, let's set up the project:
mkdir go-screenshots
cd go-screenshots
go mod init go-screenshots
Method 1: chromedp
chromedp is a Go library for controlling Chrome through the DevTools Protocol. No external dependencies, no WebDriver wrappers, just direct communication with the browser over CDP. For Go developers it's the most natural choice, since it's written in pure Go.
Installation
go get github.com/chromedp/chromedp
That's all you need. No separate driver download, no 400 MB Chromium binary. chromedp finds the Chrome installation on your system automatically.
Basic screenshot
Create a file called main.go:
package main
import (
"context"
"fmt"
"log"
"os"
"github.com/chromedp/chromedp"
)
func main() {
ctx, cancel := chromedp.NewContext(context.Background())
defer cancel()
var buf []byte
if err := chromedp.Run(ctx,
chromedp.Navigate("https://news.ycombinator.com"),
chromedp.CaptureScreenshot(&buf),
); err != nil {
log.Fatal(err)
}
if err := os.WriteFile("hackernews.png", buf, 0644); err != nil {
log.Fatal(err)
}
fmt.Println("Saved: hackernews.png")
}
Run it:
go run main.go

The terminal shows the whole process: go get pulled chromedp and its dependencies, go run main.go launched the script, and a couple of seconds later it printed Saved: hackernews.png. The file appeared in the sidebar on the left. The code in the editor is 29 lines, nothing extra.
Notice the pattern here: chromedp.NewContext creates a context, chromedp.Run accepts a chain of actions (navigate, capture), and errors are handled the standard Go way. No magic.
Now let's open the file itself:

Hacker News with the orange header and list of posts. The screenshot captured only the visible portion, whatever fits in the browser window. Content below the viewport didn't make it into the image. The dimensions are 756x417, which is chromedp's default viewport (800x600 minus Chrome UI). For most tasks that's too small, but we'll fix that next.
Full-page screenshot
Usually you need the entire page, from top to bottom. chromedp handles this with FullScreenshot:
package main
import (
"context"
"fmt"
"log"
"os"
"github.com/chromedp/chromedp"
)
func main() {
ctx, cancel := chromedp.NewContext(context.Background())
defer cancel()
var buf []byte
if err := chromedp.Run(ctx,
chromedp.Navigate("https://news.ycombinator.com"),
chromedp.FullScreenshot(&buf, 100),
); err != nil {
log.Fatal(err)
}
if err := os.WriteFile("hackernews_full.png", buf, 0644); err != nil {
log.Fatal(err)
}
fmt.Println("Saved: hackernews_full.png")
}

The difference is obvious right away. The image is much taller now, from the header all the way down to the footer. All 30 posts, navigation links, the search bar at the bottom. In the VS Code preview you can see the entire page captured in one shot.
The 100 parameter is the image quality. When the value is 100, chromedp saves as PNG. Anything below 100 switches to JPEG. Easy to miss in the docs, but it matters.
Custom viewport
By default chromedp uses an 800x600 viewport. For most websites that's too narrow, and the layout might switch to a tablet or even mobile breakpoint. To set the size you want, use chromedp.EmulateViewport:
package main
import (
"context"
"fmt"
"log"
"os"
"github.com/chromedp/chromedp"
)
func main() {
ctx, cancel := chromedp.NewContext(context.Background())
defer cancel()
var buf []byte
if err := chromedp.Run(ctx,
chromedp.EmulateViewport(1920, 1080),
chromedp.Navigate("https://github.com"),
chromedp.CaptureScreenshot(&buf),
); err != nil {
log.Fatal(err)
}
if err := os.WriteFile("github_1080p.png", buf, 0644); err != nil {
log.Fatal(err)
}
fmt.Println("Saved: github_1080p.png")
}

Now the page renders at full 1920x1080 pixels. GitHub shows the desktop navigation, search bar, Copilot section, everything you'd see on a real monitor. Compare this with the earlier screenshots at the default 800x600 and the difference is clear.
One thing to remember: call EmulateViewport before Navigate. If you call it after, the page is already rendered with the default viewport, and CSS media queries won't recalculate.
Mobile screenshot
For mobile emulation you need more than just a smaller viewport. You also have to set the device scale factor and a mobile user-agent string. chromedp supports this through the emulation package:
package main
import (
"context"
"fmt"
"log"
"os"
"github.com/chromedp/cdproto/emulation"
"github.com/chromedp/chromedp"
)
func main() {
ctx, cancel := chromedp.NewContext(context.Background())
defer cancel()
var buf []byte
if err := chromedp.Run(ctx,
chromedp.ActionFunc(func(ctx context.Context) error {
return emulation.SetDeviceMetricsOverride(390, 844, 3.0, true).Do(ctx)
}),
chromedp.ActionFunc(func(ctx context.Context) error {
return emulation.SetUserAgentOverride(
"Mozilla/5.0 (iPhone; CPU iPhone OS 17_0 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.0 Mobile/15E148 Safari/604.1",
).Do(ctx)
}),
chromedp.Navigate("https://github.com"),
chromedp.CaptureScreenshot(&buf),
); err != nil {
log.Fatal(err)
}
if err := os.WriteFile("github_mobile.png", buf, 0644); err != nil {
log.Fatal(err)
}
fmt.Println("Saved: github_mobile.png")
}

GitHub in mobile view: hamburger menu instead of the full navigation bar, vertical layout, touch-friendly "Sign up" and "Sign in" buttons. In the VS Code status bar you can see the dimensions, 1170x2532. That's 390x844 multiplied by the 3.0 device pixel ratio.
There's more code here than in Playwright, where you'd just write devices['iPhone 14']. In chromedp you manually specify width (390), height (844), pixel ratio (3.0), and the mobile flag (true). And the user-agent string goes separately. Not the most convenient setup, but you get full control over exactly what's being emulated.
Element screenshot
Sometimes you don't need the whole page, just one specific block: a form, a product card, a navigation bar. chromedp can capture a single element by its CSS selector:
package main
import (
"context"
"fmt"
"log"
"os"
"github.com/chromedp/chromedp"
)
func main() {
ctx, cancel := chromedp.NewContext(context.Background())
defer cancel()
var buf []byte
if err := chromedp.Run(ctx,
chromedp.Navigate("https://news.ycombinator.com"),
chromedp.Screenshot("table", &buf, chromedp.NodeVisible),
); err != nil {
log.Fatal(err)
}
if err := os.WriteFile("hackernews_table.png", buf, 0644); err != nil {
log.Fatal(err)
}
fmt.Println("Saved: hackernews_table.png")
}

The result is just the Hacker News content: the list of posts with scores, authors, and comment counts. No extra whitespace, no footer. chromedp.Screenshot takes a CSS selector, a buffer, and the chromedp.NodeVisible option, which tells it to wait until the element is actually visible before capturing.
This is handy for monitoring: you can take a screenshot of a specific widget on a schedule and compare results over time. I wrote a separate post about capturing specific elements with CSS selectors if you want to go deeper.
Waiting for content to load
One of the most common problems: the screenshot fires before the page finishes loading. Dynamic content, lazy images, data fetched from APIs. All of that might not render in time.
chromedp gives you a few ways to wait:
// Wait for a specific element to appear
chromedp.WaitVisible(".main-content"),
// Wait until the element is in the DOM
chromedp.WaitReady("body"),
// Just wait (not ideal, but sometimes necessary)
chromedp.Sleep(3 * time.Second),
The most reliable option is WaitVisible with a CSS selector that you know exists on the fully loaded page. Sleep is a last resort for cases when you don't know which specific element to wait for.
Where chromedp gets awkward
After working with chromedp for a while, I ran into a few things worth mentioning.
Cookie banners. Same story as Playwright and Puppeteer. There's no built-in way to remove them. You can write JavaScript to click an "Accept" button or hide the banner with CSS injection, but every site has its own markup. At scale this turns into an endless game of adding new selectors. I wrote up the layered approach I ended up using (network blocking, CSS injection, and click-accept fallback) in a separate post on hiding cookie banners, ads, and chat widgets in screenshots.
No device list. Playwright ships a ready-made list of devices with the correct viewport, DPR, and user-agent for each one. In chromedp you set everything by hand. Fine for one or two devices. For ten, you'll want to build a wrapper.
Memory. Each Chrome instance eats 200-400 MB of RAM. If you need 10 parallel screenshots, that's 2-4 GB right there. chromedp doesn't manage a browser pool for you, so that's on you to build.
Fonts on servers. Headless Chrome on a Linux server doesn't have the same fonts as your Mac. Screenshots in production will look different. You'll need to install font packages manually: fonts-liberation, fonts-noto for CJK support. By the time you're juggling browser pools, fonts, selector lists and memory tuning, it's worth asking whether running this yourself is still the right call. For a lighter approach, the Go screenshot API integration cuts out Chrome entirely.
Production gotchas I wish I'd known earlier
A few things I figured out along the way.
Timeouts. Always set a context timeout for chromedp. Without one, a hanging page will block your application forever:
ctx, cancel := context.WithTimeout(ctx, 30*time.Second)
defer cancel()
HTTP client timeout. Same goes for API requests. The default http.DefaultClient has no timeout, so a request could hang indefinitely:
client := &http.Client{Timeout: 60 * time.Second}
resp, err := client.Do(req)
File format. In chromedp: quality 100 = PNG, below 100 = JPEG. With the API: pass format=png, format=jpeg, or format=webp explicitly.
Headless mode. chromedp runs Chrome in headless mode by default. If you need to see what's happening (for debugging), you can turn it off:
opts := append(chromedp.DefaultExecAllocatorOptions[:],
chromedp.Flag("headless", false),
)
ctx, cancel := chromedp.NewExecAllocator(context.Background(), opts...)
Reuse the browser. Don't create a new context for every screenshot. One browser, multiple tabs. This saves 200+ MB of RAM for each additional screenshot.
Caching. If you're screenshotting the same URLs repeatedly, set up caching. I wrote a separate post about that: how to cache screenshots and stop paying for the same capture twice.
That covers the full chromedp toolkit for Go: basic captures, full-page screenshots, custom viewports, mobile emulation, element-level grabs, and the production gotchas that trip people up most often.
If you need screenshots in production without managing Chrome yourself, take a look at the Go screenshot API integration page for a simpler approach using just the standard library.
Vitalii Holben